Freitag, 21. Dezember 2012

Retro Arcade Adventure Remade - Alpha Demo Released!


Happy Doomsday to all of you. I hope you enjoy the Alpha Demo of Retro Arcade Adventure Remade.

Sincerely, 
Marcus

Samstag, 15. Dezember 2012

RAAR Alpha Demo Coming 21.12.2012



Watch the trail! It explains and shows it all. On doomsday you all will be able to play the alpha demo of Retro Arcade Adventure Remade for free! I can say I really look forward to it.

Montag, 3. Dezember 2012

Designer Update #5 - New Footage, a bunch of screens, playerskins

The updates are back and at full force!
It's been a while since the last update about Retro Arcade Adventure Remade and I am really sorry for that.
There was a lot to do for me and not everything was about my game. However now I got some free time again and will continue the games development at full force.

To celebrate this I got a shitton of stuff for you. First I got a bunch of random screenshots that show some of the power ups in action. Next is a new feature I want to talk about and at last but certainly not least is some new footage of the game in form of a short little clip with a glimpse of the new and revamped soundtrack of the game in its 16 bitish glory. Again done by the wonderfull Dave.

So first things first, some screenshots for you:















Next I want to talk about a new feature: Changeable playerskins.
After looking at the same playersprites for a few months now, I came to the conclusion that some people may prefer some other look for his or her hero. Since one of my hobbies is creating little pixelated characters I decided to implement some of them as changeable skins so the player can choose what kind of hero he likes to play with.






At last, the most interesting thing, the short clip with new footage and some music. Without further a due, enjoy the new footage:

That is all for now, I hope I could interest some of you into my game once again. I try to not let you wait for too long till the next update.

sincerely,
Marcus

Sonntag, 28. Oktober 2012

0h GameJam entry - Ultimate Evil King

Finally something to blog about again! It may not be news about RAAR but it still is about something awesome!

Last night between 2am and 2am(You know that time-set-back thingy) there was the 0hGameJam. It is a really funny concept and I did a little game for it.

My Game is called "Ultimate Evil King" and you play as exactly that, the ultimate evil king. All you have to do is to decide if your citizens will be killed or sold as slaves.



Sounds like fun? Well check it out: UltimateEvilKing.
(if you want music, just wait about a year until it finished loading...)

Also check the other amazing games here: 0hgames.

Sonntag, 7. Oktober 2012

Designer Update #4 - Underground level, New enemies and a first cutscene

So, it is time for a new update.
The game is really evolving great at the moment and I have more ideas than time to include them in the game.

The first thing I want to show you, this time is a bunch of completely new leveltiles. They will be for the third level in the game, the vulcano. But this time it is inactive and the inside look more like a cave.

 Up next I have some new enemiesprites for you. However that is not all, I actually made a complete new type of enemy, some big and heavy ones who walk really slow. Up to this point, there a three different types of enemies. This time they really behave different and not just look different like in the original XBLIG version.


At last I want to show you a first screenshot of the first cutscene. Of course it does make more sense if I would show you some footage but let us wait with that till it is completely done.



That´s it for this time. About that alphdemo... All I can say at the moment is that I am really getting closer to a playable build that I would like to share with you all, just give me a little bit more time.



Marcus

Freitag, 28. September 2012

Designer Update #3 - New transformation, confusing tiles and grandpa`s gameover style

After a weekend of pure holiday goodness, I had some quite interesting ideas for RAAR.
Today I tried to convert some of these ideas into real gameplay.

First, there is a new transformation for Kamui. This one is different than the other two because Kamui is not getting big and slow. Instead he is becoming really fast and invincible in his new form.
You may compare it to Super Sonic from Sonic the Hedgehog 2 if you want to.
This new power up is becoming real fun if you battle big hordes of enemies.





After that, I drew some tiles for the second level, the graveyard. Unfortunately, they look really confusing and not good at all because they won`t work together as I wanted them to do. I will redraw/recolor most of them sometime to see if my graveyard will be able to look a little bit more scary.




The last one is another power up. Nothing new here if you remember the "slimearmy" from the original version. An army of slimes ran down the screen from top to bottom. I did not changed the way this power up works, however I  did change the way it looks. It is now a little bit more...up to date, I think.




Well, that`s it for this time. Maybe next time I will be able to say a little bit more about that alpha demo.

sincerely,
Marcus

Freitag, 14. September 2012

Designer Update #2 - Official Name, Logo and an Alphademo?

So, after another successful night of work I can say that the gameplay is getting more and more enjoyable.
I have now implemented the first boss and also one new power up.

While the power up is nothing really special, just a normale HP restorer, the Boss is in fact something new and interesting in the RAA series. Some of you may remember that there was in fact one boss in but it was more or less just a enemyspawner without anything special to itself.
This time there will be a few more bosses and they will have some special abilities. This first one e.g. is able to perform a fireattack that shoots fireprojectiles in all four directions and is really deadly to the player`s hero. Also he is able to teleport himself all around the map to annoy you.
At last he can summon some enemies by himself, just like the final boss in the original version did.
Some of you XBLIG Gamers may remember him:
This time, however he has a different role to play. More infos on the plot are coming at a later date.

On another note, I finally decided what name this remake will get. Since it would be really confusing to simply call it Retro Arcade Adventure I decided to add something that shows it`s remake status.
So the finalname for the Remake is:


Yep, Retro Arcade Adventure Remade or simply RAAR. Sounds fancy doesn`t it? As you can see we also got a first(and probably final) logo design.

One last thing to talk about is the fact that I realized how hard it is to show you the new gameplay of RAAR, since gameplay is not really a thing you can transfer to the player by screenshots or footage. I am currently thinking about releasing an Alphademo with the first level and boss just to show you guys how the new version plays and feels. On the other hand, it would be a good way to alphatest and maybe change some things easily since it is all still in the very early alphastate.

This is not yet a final decision but it would help if you let me know if you would be interested in testing the game at this early state?

Well, that`s all for this time, I hope you enjoy this look behind the scenes and will enjoy the final game.

Marcus